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From the grapevine I heard that there were big, big changes made to one of our 3 main armor buffs. As it is I don't even consider Frost Armor; yes a chance to slow down melee is nice, but I'd rather not get hit in the first place. So in honesty we have 2 major armor buffs then, Molten Armor, and Mage Armor.

Now I thought that these Armors as they were were fine. Molten for higher crit percentage, Frost for occasional PvP protection (Mainly you Frost types), and Mage armor for it's spirit (which as Arcane, till I had a butt load of spirit and switched to Molten). But I hear there been another tweek, to Molten Armor, that is another in a long line of changes coming to the class.

Info lifted from one of my favorite Mage bloggers, Euripedes of Critical QQ
* Molten Armor now causes 170 Fire damage when hit for all ranks (Up from 75/130/170) and also increases your critical strike rating by 25% of your spirit.
* Glyph of Molten Armor - Your Molten Armor grants an additional 15% (40% total) of your spirit as critical strike rating.

So basically, stack spirit and get more crit...nice till you realize the fine print. Crit ever since the beginning of time was a good stat, but never the one you stacked as the amount of points needed to be worth while was stupid, and not worth sacrificing the primary stat of flat spell damage.

Now I know that Ghostcrawler off of Blizzard's forums is trying to bring sexy back to spirit. Spirit was that stat Mages used in the butt of jokes. But with the advent of Raid Arcane in BC, spirit was stacked to the max, especially with mid BC changes, and people like Fireangel of Alliance guild Symbiotic, people were stacking spirit like crack.

But with the way spirit is being worked now, it is negligible like crit. Good to have but the increase is slight due to the amount needed to get any gain. With this change, you basically instead of having the base 3% crit, you have to stat spirit up very high to achieve that. And most high spirit gear is for healers. Some Arcane Mages still stake spirit, but all the DPS gear tend to have copious amounts of spirit anyway. So if your just starting out sans raid gear, you lose out on the crit due to having low spirit. But if you are in raid gear, you will basically balance out and get a decent percent of crit IF you include the new glyph to bolster it.

So in order to get the crit that Molten Armor had prior to the 'nerf', you have to be in full raid gear, AND waste a glyph spot, especially when there's a set raiding set of glyphs that raiding Mages have to use and are just better than this one.

Seems that Molten Armor has became for non geared Mages, the new Ice Armor. At least Ice Armor had a use in certain situations. The way Molten is...not so much. Sad times indeed.

Diary of an (Ex?) WoW Addict

2 comments:
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Anonymous said...
March 25, 2009 at 3:57 PM  

While it is a loss of crit, it gives more viable gear choices, because MP5 is the only caster stat that is completely useless.

Also, stating that it has to be glyphed to be worth it is a tough sell. In Live, if you don't glyph molten armor, you only get 3% crit. Glyphed, you get 5%.

In 3.1, you will need 575 spirit to get back to 5% crit with the glyph, but you only need 552 spirit to get back to 3% without the glyph. So it's not forcing you to use a glyph any more than it is now.

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Darksaturn7 said...
March 26, 2009 at 9:48 AM  

Opps sorry for the slow response! This is what happen when I let things auto posts >.< Ah I see. At least glyphs are okay then, thou more than likely there's better anyway.

It just seems as it stands, makes that buff a little less appealing over mage armor as it give more in terms of mana regen. The only reason I even used the fire one was for the guaranteed crit bonus. But meh, mages have biger fish to fry it seems in terms of nerfs; this one isn't as game breaking, it just seems very random. I feel bad not for the arcane peoples, but the fire mage guys are just so up in arms about it.

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